Why Thousand Sons?
I've been intrigued by them since a short Bill King piece that appeared in the back of the 2nd edition Wargear manual. The life story of one Thousand Sons Captain Karlsen, told in brief vignettes over a 10,000 year lifetime in the Long War, it was my favourite bit of flavour fiction for years, and I still find the concept of building a metaphorical framework inside one's mind to preserve specific memories as mnemonic objects fascinating.
Some years later, the Index Astartes entry,
Masters of Forbidden Knowledge, arrived. Outlining their story, showing their slick pre-Heresy looks, and cementing their role in 40K as
space wizards who stole things from libraries, it overtook Karlsen's story as my favourite piece of fluff. I think I re-read that issue of White Dwarf more than the one that was 50% Andy Chambers Skaven fluff. High praise.
I never had a Thousand Sons army, however. The miniatures, such as there were, were all metal, and you kind of really had to have a Chaos Space Marine army with them attached, rather than an actual Thousand Sons force. I had nailed my hobby allegiance to the standards of the Imperial Guard early on, and had been overwhelmed when they blew up with the introduction of Leman Russ tans, Chimeras and squad boxes from all over the Imperium, not to mention I also had a sub-collection of certain plastic fantasy rats on the go.
But the Thousand Sons stayed with me, and were always my go-to answer for the 'which Space Marines do you like' question. It kind of helped that there was barely any fluff for them over the next decade or so, it meant you could hold all of everything that had been created about them in your head and love it for exactly what it was.
I wasn't alone in having a fascination for the pre-Heresy heraldry and behaviour of a Chaos legion, being one of those people that, whenever you could run your own colour schemes in Warhammer video games, I made my guys pre-Heresy Thousand Sons. I might even have entered quite a lot of text about them on a certain 40K fansite. It's a little crazy looking back that the developed material for them was so limited, an Index Astartes and about 3 models being the bulk of their presence for a considerable time. Thousand Sons weren't popular for
so long, which makes their current high profile really great.
Why now?
I had hung up my paintbrush around the beginning of 4th edition. Bar about one game of Blood Bowl and Battlefleet Gothic each, I didn't touch any miniatures again until late last year. In the intervening time, I still managed to give my money to Games Workshop by buying pretty much every Black Library book they put out, right from
First & Only. So of course I was on board when the Horus Heresy series came out.
Like a lot of people, I'd been fascinated by it for as long as I'd been aware of it. I waited excitedly for the Thousand Sons to appear. When they did...well, Mhotep was a cool guy, but let's just forget about the book he appeared in. Eventually, however,
A Thousand Sons by the mighty
Graham McNeill was published, and made them actually even more interesting and cooler than I had hoped for.
When the Forgeworld game series was announced, I bought the first Big Black Book the day it was released, right there at the event, just for the fluff. In fact, I went to all the events for years despite not actually playing any of the games, just so I could get the new fiction books and info early, and coo over the fantastic models I had no intention of buying.
When they announced
Inferno, a Forgeworld Big Black Book in which the Thousand Sons and their Heresy story would feature, I was super excited, and couldn't wait. Until I realised I was going to have to. For a
long time.
During that time, I came to a decision. "If they make an Ahriman model, I'm getting one. And I'm gonna pay someone to paint it so it looks ace, and it's going on my desk". This was the plan for many years. Then some books by
John French came out, and things...changed.
An idea takes shape
The
Ahriman series caught my imagination hugely, to the point where I started thinking about a small squad of custom models appearing next to the yet-to-exist desk Ahriman. But all in red Heresy-era armour, not the blue they switch to after the Heresy. I wondered what the characters of the novels were all like when they were brothers not yet riven by disaster and distrust. I started to realise, nobody's going to be able to make a Sanakht and a Ctesias and an Isidorus the way I see them, feel them to be. That kind of thing is unique to each fan. Maybe I should give this a go myself, I thought. I'm not going to be able to do it, I've not touched a model in years and I was a teenager the last time I painted anything, but I'll enjoy trying, right? So when the Burning of Prospero boxed game arrived, with an Ahriman model inside...well, dear reader, I purchased it. Miniatures! What was I going to do with them? I didn't know! Better read the rulebook?
Knowledge is...a quick way to spend hundreds of pounds
While I don't think I'll ever go looking to play a game, the idea of just making miniatures willy-nilly bothered me, and I realised I wasn't going to be comfortable if I wasn't making at least a bare minimum legal army list. But what did I want to make?
Well, I wanted to make the Coven of Ahriman. But before it was a coven. Back when he was a
leader of souls, as the occasionally poetically-inclined author
Aaron Dembski-Bowden decided the Prosperine rank of Captain really meant. And I wanted to gather all those souls. And then trap them in badly painted plastic and resin and display them on a shelf.
I don't normally like the 'shrunken universe' idea where everyone of meta-level importance knows each other and hangs out, but it was clear from the works of French and Dembski-Bowden that a lot of these guys did do exactly that. I didn't want to think of them as a coven, because I was making them when such loaded phrases wouldn't be in use. French has Ahriman refer to the gang he puts together after the Heresy as his "circle', so I started thinking that I was making Ahriman's circle, rather than coven. Maybe he'd called all these dudes together for a specific operation? They weren't all going to be of his 1st Fellowship, so it'd have to be a specially put together outfit.
Brilliantly,
Inferno revealed that a Circle actually was an organisational term used in the legion on a kind of ad-hoc basis. This was just one of the times I had decided on something that would later be made canon by official publications, one of which in particular led to my hobby colleagues starting to joke that I collected Thousand Sons because I actually was psychic.
Of course, it's just the result of paying close attention to the existent fluff and extrapolating...and, you know, a guy that's written a lot of the background being on the creative team for the game kind of helps.
Why is everything that weird red?
I haven't done any hobby for over a decade, and I haven't fully painted anything for nearly twice that. So, I really can't paint all that well. I couldn't to begin with, to be honest. So I've been learning as I go, and made the early choice not to shell out for an airbrush, despite all the YouTube people saying that you really needed one in order to paint the shiny Thousand Sons I wanted. It seemed too expensive for my neophyte skill level, I'd just mess it all up. So all my guys are done with hand-brushing, my shakey hands adding another level of difficulty.
As to the shade, that's the one I like, I'm afraid! I've always thought of the Thousand Sons as shiny rather than matte, a warm crimson rather than a weak pastel. The Forgworld 'Tizcan Ruby' look was unveiled after I'd started, and while I love it, it's still not what I see in my mind. I couldn't actually do that scheme justice anyway.
As I've already got several units to tabletop standard before thinking to begin a project blog, the bulk of early entries will be some of my hastily taken photos alongside write-ups of why those models came to exist, and future plans to improve them.